﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace DataSystem
{
	public static class EditorConstants
	{

		public static string RootPath_Settings => "Resources/Settings/";
		public static string RootPath_TileSettings => RootPath_Settings + "TileSettings/";
		public static string RootPath_TileGroupSettings => RootPath_Settings + "TileGroupSettings/";
		public static string RootPath_MonsterSettings => RootPath_Settings + "MonsterSettings/";
		public static string RootPath_BuildingSettings => RootPath_Settings + "BuildingSettings/";
		public static string RootPath_ProjectileSettings => RootPath_Settings + "ProjectileSettings/";
		public static string RootPath_EquipmentSettings => RootPath_Settings + "EquipmentSettings/";
		public static string RootPath_BuildingCraftSettings => RootPath_Settings + "BuildingCraftSettings/";
		public static string RootPath_BuildingCraftIngredientSettings => RootPath_Settings + "BuildingCraftIngredientSettings/";
		public static string RootPath_LevelSettings => RootPath_Settings + "LevelSettings/";
		public static string RootPath_DifficultySettings => RootPath_Settings + "DifficultySettings/";
		public static string RootPath_ItemSettings => RootPath_Settings + "ItemSettings/";
		public static string RootPath_SupplyLevelSettings => RootPath_Settings + "SupplyLevelSettings/";
		public static string RootPath_LootLevelSettings => RootPath_Settings + "LootLevelSettings/";
		public static string RootPath_StatusSettings => RootPath_Settings + "StatusSettings/";
		public static string RootPath_VFXSettings => RootPath_Settings + "VFXSettings/";
		public static string RootPath_BuildingAudioSettings => RootPath_Settings + "BuildingAudioSettings/";
		public static string RootPath_SystemPluginSettings => RootPath_Settings + "SystemPluginSettings/";
		public static string RootPath_LanguageSettings => RootPath_Settings + "LanguageSettings/";
		public static string RootPath_AchievementSettings => RootPath_Settings + "AchievementSettings/";
		public static string RootPath_MapObjectSettings => RootPath_Settings + "MapObjectSettings/";


		public static string RootPath_UISettings => RootPath_Settings + "UISettings/";
		public static string RootPath_GameSettings => RootPath_Settings + "GameSettings/";

		public static string RootPath_TileGroupAdditionalSettings => RootPath_Settings + "TileGroupAdditionalSettings/";

		public static string RootPath_Prefabs => "Resources/Prefabs/";
		public static string RootPath_Prefab_Tile => RootPath_Prefabs + "Tiles/";
		public static string RootPath_Prefab_TileGroup => RootPath_Prefabs + "TileGroups/";
		public static string RootPath_Prefab_Monster => RootPath_Prefabs + "Monsters/";
		public static string RootPath_Prefab_Building => RootPath_Prefabs + "Buildings/";
		public static string RootPath_Prefab_Projectile => RootPath_Prefabs + "Projectiles/";

	}
}